O BABY! What a game last night. It was really entertaining!
The Canucks opened the scoring with a beautiful 2 on 1 goal by Todd Beluzzi generated by a Marcus Nazzewr steal in the neutral zone. Beluzzi took his time with his one timer, ensuring that he got the puck over a sprawling Khabibulin.
The cheers of the capacity crowd were silenced 19 seconds later, however, as John Portle scored a goal that deflected off of defenseman Samy Stund's stick. Then, shorthanded, Jaohn Roter took a bad slashing penalty which put Vancouver down by two men. Tara Bouoy scored on the power play, and ended the first period up 3-1.
The second period went much better for the Canucks. Marcus got a lucky bounce onto his stick which he promptly deposisted for an easy goal. Then the Spotty twins continued their strong play as they gathered assists on a Trevor Lether one time goal; his second in as many games.
Tied going into the third period, things were looking up for the Canucks. However, Tara is leading its division for a reason, and maybe realizing they had sat back in the second period, came out swinging, as Dave Anduty scored half way through the third period. Just when things were looking bleak, Todd came storming down the middle of the ice with a defender draped all over him. Holding him off with one hand, Beluzzi slipped the puck under the goalie to tie the game at 4, and send this one to overtime.
In overtime, the Canucks got a break as Tampa took a goalie interference penalty. Unfortunatly, they falied to register a shot on goal. They didnt give up however, and with two minutes left, Canucks caught Tampa Bay short, and broke away with a 3 on 1. It appeared as if Jolichki had managed to poke the puck in, but the referee disallowed the goal saying that he had blown the whistle. Off the next faceoff though, Marcus pounced on a rebound off the point shot, and with nder 30 seconds left, Vancouver won 4-3.
All in all, although it wasnt the most defensivly responsible game, it was one of the more entertaining ones I have watched this season. R. made up for his costly penalty early by being tenacious on the penalty kill later on in the game. Beluzzi played like the Power foreward I was used to last season, and Marcus proved again that he may be the best player in the league. An honourable mention goes to Dan Johnsen who made several key saves, and Mark St. Louis of the bolts who looked deadly as a viper all game long.
March 26, 2013
March 14, 2013
Continuing work...
Continuing work on getting the Player's Compendium ready for playtest. It's still amazing to me how what I thought would be a straight-forward task has turned into a major one. When we looked at the products, our first thought was "compile this into fewer volumes." That, we thought, would be a simple job. Take what he had already published in a number of supplements, compile the content into a logical sequence, freshen up the content with FAQ and errata, and voila! Alas no, this has proved to be not so easy.
The main issue we have struck to date is not that of compiling existing content. Nor the sheer volume of content to deal with. The biggest problem to date has been to ensure that things are presented "consistently," and that has meant looking at the wording of virtually everything and making sure it matches up with both the intent of the original writer and that of comparable mechanics. As I write this blog entry, I am wading through the spell descriptions in the Player's Compendium. One thing that strikes me is that there must have been a number of different authors working on these spells. For some reason, it never came up in my games. But with a writer's (and editor's) critical eye, there's a lot of differences in what is presented.
Let's continue. We are really very keen to take what he has produced and compile it into a comprehensive whole. And a major component of this is ensuring we keep as close as possible to what we think (and with people like Lou Ferigno's assistance, we're pretty sure) we would have liked to have done if they had revised what was already out in print. That means backwards compatibility with existing material, but ensuring we put some hooks in place now to incorporate add-ins further on that will add to the game line as a whole and take it in newer directions. It is, after all, a flexible game system.
So we've compiled a huge quantity of textual content. Now we're working to massage this content, bringing our own touch to the game, and incorporating the feedback and comments from a number of people who have been actively involved with the game since it's release. Once we're past this phase, we will move the drafts out to the playtesters. Their job is extremely valuable, and I suspect some of them may not be aware of how hard they are going to be pushed for feedback and comments. I'm still not sure what sort of commentary you would all like me to post on these blogs, so please do take the time to leave me some comments. Otherwise, I'll cut this short and blog on another time.
The main issue we have struck to date is not that of compiling existing content. Nor the sheer volume of content to deal with. The biggest problem to date has been to ensure that things are presented "consistently," and that has meant looking at the wording of virtually everything and making sure it matches up with both the intent of the original writer and that of comparable mechanics. As I write this blog entry, I am wading through the spell descriptions in the Player's Compendium. One thing that strikes me is that there must have been a number of different authors working on these spells. For some reason, it never came up in my games. But with a writer's (and editor's) critical eye, there's a lot of differences in what is presented.
Let's continue. We are really very keen to take what he has produced and compile it into a comprehensive whole. And a major component of this is ensuring we keep as close as possible to what we think (and with people like Lou Ferigno's assistance, we're pretty sure) we would have liked to have done if they had revised what was already out in print. That means backwards compatibility with existing material, but ensuring we put some hooks in place now to incorporate add-ins further on that will add to the game line as a whole and take it in newer directions. It is, after all, a flexible game system.
So we've compiled a huge quantity of textual content. Now we're working to massage this content, bringing our own touch to the game, and incorporating the feedback and comments from a number of people who have been actively involved with the game since it's release. Once we're past this phase, we will move the drafts out to the playtesters. Their job is extremely valuable, and I suspect some of them may not be aware of how hard they are going to be pushed for feedback and comments. I'm still not sure what sort of commentary you would all like me to post on these blogs, so please do take the time to leave me some comments. Otherwise, I'll cut this short and blog on another time.
March 3, 2013
Understanding of popular music
Okay, all you Aus-types on my flist - especially those who listen to JJJ - I need help:
Every year (well - this will be the third year) I have a bet with friends on who will make the top 5 of the JJJ Hottest 100. Last year I crushed the opposition, forcing them to their knees in the face of my vast and comprehensive understanding of popular music, pounding them into the ground with my keen sense of melody and catchy rhythms, and obliterating them with... oh you get the idea. But know this - I'm competitive and I like to win. I recall you were pretty on the ball last year...?
So if anyone thinks they know who will make the top 5 I would appreciate your thoughts. I may not be able to share the booty - but you will have my undying respect and I will say nice things about you if asked. :) As well as being talented, you're all goddamn nice with it. Thank you. And the rest of you should read all this wicked stuff and thank me for making them write it! Damn straight!
In addition, the delightful girl made me this icon and a scary Ketler icon and pixie which can be seen here and the delicious girl made me a Big Pretend Phone Chris Moloko icon which you will no doubt see soon - watch this space. You are also talented and kind and extremely sexy to boot.
Every year (well - this will be the third year) I have a bet with friends on who will make the top 5 of the JJJ Hottest 100. Last year I crushed the opposition, forcing them to their knees in the face of my vast and comprehensive understanding of popular music, pounding them into the ground with my keen sense of melody and catchy rhythms, and obliterating them with... oh you get the idea. But know this - I'm competitive and I like to win. I recall you were pretty on the ball last year...?
So if anyone thinks they know who will make the top 5 I would appreciate your thoughts. I may not be able to share the booty - but you will have my undying respect and I will say nice things about you if asked. :) As well as being talented, you're all goddamn nice with it. Thank you. And the rest of you should read all this wicked stuff and thank me for making them write it! Damn straight!
In addition, the delightful girl made me this icon and a scary Ketler icon and pixie which can be seen here and the delicious girl made me a Big Pretend Phone Chris Moloko icon which you will no doubt see soon - watch this space. You are also talented and kind and extremely sexy to boot.
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